How To Play Alien Wars

Mar 20th 2024

Not so long ago, in a galaxy not so far away, little green men, armed to the little white teeth, merrily vaporized one another in great blaster battles to see who gets the privilege to invade… EARTH!

Alien Wars is a fast-paced card game for anyone (2 to 6 players). It combines skill, tactics, and memory to conquer the Earth.  Alien Wars Card Game


COMPONENTS:                                                        

  • 1 UFO box to identify the active player.
  • 3 Nano Minefields that are too far for your aliens to target easily.
  • 6 Alien Fleets of 9 cards each (54 total)
  • 6 Shooting Discs (one for each fleet)
  • The Rules


GOAL OF ALIEN WARS:

Eliminate the other players’ cards and be the last player with cards remaining in the galaxy. A player with no more cards is out of the game.


SET-UP:

Set up is simple and quick. Each player chooses an alien color, takes the nine cards of that color (2 Planets, 2 Scanners, 2 Double Blasters, 2 Blasters, and 1 Retro Blaster), and the matching Shooting Disc.


CREATE THE GALAXY

  1. Place the 3 Nano Minefields face-down in the center of the table to form a triangle each side about 10 inches (25 cm) long.
  2. All players simultaneously place their cards face-down on the table, following these placement rules:
    • You can look at the cards you place. 
    • Cards cannot touch. 
    • No card can be more than half an inch (1 cm) from at least one other card.


Aline Wars UFO

HOW TO PLAY (Game Mechanics):

  1. The first player who finished placing all his cards takes the UFO. The UFO indicates whose turn it is.
  2. Once all the cards are placed, the battle can begin.
  3. On your turn, flip the card of your choice, leaving it in the same place.
  4. If it is one of your cards: Activate its effect. Then turn it face-down again.
  5. If it is another player’s card: The player whose card it is activates its effect, then turns it face-down again.
  6. If it is a Nano Minefield: Nothing happens. Turn it face-down again.
  7. Then pass the UFO to the player on your left.

Note: revealing another player’s card can be a tactic to avoid revealing where your aliens are so they

don’t become a target or reach another player’s alien that are too far to target easily.


COMPONENT EFFECTS:

Shooting Disc (1 per player): Use according to the shooting rules. Remember, when you shoot, your finger must remain in contact with the revealed card even after you throw the Disc. Remove one card of your choice that is even partially covered by the Shooting Disc if any, before looking

Nano Minefield (x3): The Nano Minefield only activates if a player reveals it by shooting onto it. His card that shot and the Nano Minefield are both destroyed immediately. Discard both cards.


ALIEN FLEET (9 Cards in the Fleet):

  • 2 Planet cards: Return one of your eliminated cards (except a Planet) to play, face-down, following placement rules.
  • 2 Scanner cards: Look at up to 3 cards without revealing them, then eliminate the Scanner.
  • 2 Blaster cards: Shoot 1 time.
  • 2 Double Blaster cards: Shoot 2 times
  • 1 Retro Blaster card: Shoot 1 time. In addition, if this card is eliminated, shoot once before removing it from play.


How to Shoot

HOW TO SHOOT:

  • Hold your Shooting Disc between your thumb and index finger. 
  • Place your pinky of the same hand on the face-up card.
  • Toss the Shooting Disc.
  • Reveal a card of your choice that is covered even partially by your Shooting Disc if any. 
  • Eliminate it. Its owner retrieves it, keeping it face-down. You can always look at your eliminated cards and you must tell the other players how many cards you have left in play.
  • Your pinky must remain in contact with the face-up card until the Shooting Disc comes to rest. If you don’t or if you move the card, another player can oblige you to replay your shot.
  • If you reveal a Nano Minefield with your shot, your face-up card is eliminated. 
  • If you reveal a Retro Blaster (even yours) with your shot, its owner gets to shoot before it is eliminated.


END OF THE GAME: 

Alien Wars ends when a player’s last card is eliminated, he loses. The game ends as soon as only one player’s cards remain in the galaxy. He takes the UFO, becomes supreme commander, and has the immense honor of leading the conquest of Earth.